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Minmaxer

Deck Tech: BRushy BRushy


https://www.mythgardhub.com/deck?id=2616


Sometimes all you need is a new coat of paint. BRushy BRushy is a refined version of of a sub-optimal BR Forge deck I was playing in Q-mode, but the shell is not a new or inventive idea. Rainbow Rush, its predecessor, was a powerful deck in late Alpha/early Beta when Ironbelly Wyvern was still rushing through the skies. When Ironbelly Wyvern was redesigned the deck fell into obscurity, but Rings of Immortality brought with it new rush minions, a game-changing enchantment, and some upgraded 1-drops.


Playstyle


This is an aggro deck through and through. Play minions, buff them with enchantments, when they die, play rush minions on the enchantments. The deck has a very fast clock, good reach from rush minions, but no removal outside of attacking. Despite the simple playstyle the deck still offers numerous critical decision points. Between burn choices, divinations, what enchantments to play and replace, and how to resolve combat, every turn has numerous possibilities.


Why Play BRushy BRushy?


  • You want to punish YG or FoC decks

  • You want a good laddering deck

  • You want people in Discord to complain about Rush

  • A budget version is still very powerful (Replace Stairway and Junkyard with Red Carnival and Bragi with Freki Sidecar)

Early Turns


There is no best opening as the cards are fairly interchangeable. Ideally the first enchantment you play is either a Cairnhenge to win combat or a Higher Ground to trigger Divination. One drop minion into coin Trapezist + Cairnhenge to kill their minion is one of the strongest openings as second player.


You often want to play your first minion on Lane 6. This lane often ends up being enchanted which allows you to protect a weaker minion on Lane 7.


Side Stacking vs 1-4-7 Positioning


This deck benefits from side-stacking where you group your minions together to control one side of the board. The combination of buffs and rush minions makes it very difficult for your opponent to effectively block. As the game progresses into later turns and the threat of a Magmataur or bigger minion looms you have to consider splitting your forces and fighting on multiple fronts. Once again this makes it difficult for your opponent to block.


I will commonly deploy Panic Raiders on the opposite side of the board as forces your opponent to choose between your card draw and threats. You can often punish your opponent for ignoring a Panic Raider with a Cairnhenge, Forged Higher Ground, or Stairway to Hades to keep it alive for extra triggers. If they do block your Panic Raider the minion is poorly placed for the rest of the match.


Tips & Tricks


Burn Ruby Raider and enchantments first.


Panic Raider on Higher Ground will Draw a card before the Divination.


It is almost always correct to Divination an enchantment to the top with Higher Ground to be drawn with Rainbow.


Overrun damage triggers breach.


Don't forget you can return Might of Giants to your hand when you replace an enchantment. It is also returned if your enchantment is destroyed or if you are forced to discard one. I had one game where an opponent destroyed my enchantment on their turn, which triggered Might at the end of their turn, allowing me to play it on my turn.


Using Stairway to Hades to replace the enchantment under a minion with purple health will immediately kill the minion and return it with Frenzy. This is a lot of potential damage with Rush minions.


Wings of Abaddon is a Demon and will not return with Stairway to Hades.


Junkyard Valhalla is a sacrifice outlet for Wings of Abaddon and Wings allows you to "upgrade" your junk.


Strigoi Pup is not as good as K-nine or Vulcan Bladegorger for this deck. Even Ironflesh Performer would get the call before Pup. Having two base health means a Cairnhenge or Forged Higher Ground will allow your 1-drop to survive combat against most other early minions.


BRush'em Aside


I played BRushy BRushy for most of my climb to Champion going 34-7 and with it. There were some close games, but also a lot of blowouts. If you are looking for some quick games, a powerful aggro deck, or a way to punish some slow or greedy decks, this is a great choice.

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